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Computer Graphics

3 Credit Hour Course
Intended For Level 4 Term 2 Students

Prerequisite: MATH243

Graphics hardware: display devices, input devices etc; Basic raster graphics algorithms for drawing 2D primitives; Two-dimensional and three-dimensional viewing, clipping and transformations; Three-dimensional object representations: polygon surface, B-Spline curves and surfaces, BSP trees, Octrees, Fractal-Geometry methods; Visible surface detection methods: Z-buffer method, BSP tree method, Ray casting method; Illumination models; Surface rendering methods: polygon rendering, ray tracing, terrain visualization with height mapping, modeling surface details with texture mapping; Color models; Computer animation.

Department of Computer Science and Engineering, ECE building, Palashi, Dhaka, Bangladesh. The Department is part of the Faculty of Electrical and Electronic Engineering at the Bangladesh University of Engineering & Technology. No part or content of this website may be copied or reproduced without permission of the department authority. Contact with questions or comments on this page.  [Development Credits]